Skin Character Creation
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Approach
A more recent option.
- Create a skeleton with vertices and edges, but not faces.
- Add the Mirror, Skin, and Subdivision Surface modifiers in that order.
- Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size
- Subdivide edges and repeat step 3 to refine the silhouette
Notes
The size of the skin at each vertex is based on the "Radius X" and "Radius Y" vertex data.
Scripting
MeshSkinVertex class and skin_vertices property are the keys to accessing skin vertex data.
The goal is to turn Grease Pencil strokes into character outlines.
Tutorials
Demonstration video: Fast Character Modeling with the Skin Modifier in Blender