Skin Character Creation: Difference between revisions

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(Created page with "= Approach = A more recent option. # Create a skeleton with vertices and edges, but not faces. # Add the Mirror, Skin, and Subdivision Surface modifiers in that order. # Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size # Subdivide edges and repeat step 3 to refine the silhouette == Notes == The size of the skin at each vertex is based on the "Radius X" and "Radius Y" vertex data. = Tutorials = Demonstration video: [https://www.y...")
 
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The size of the skin at each vertex is based on the "Radius X" and "Radius Y" vertex data.
The size of the skin at each vertex is based on the "Radius X" and "Radius Y" vertex data.
= Scripting =
[https://docs.blender.org/api/current/bpy.types.MeshSkinVertex.html#bpy.types.MeshSkinVertex.radius MeshSkinVertex class] and
[https://docs.blender.org/api/current/bpy.types.Mesh.html#bpy.types.Mesh.skin_vertices skin_vertices property] are the keys to accessing skin vertex data.
The goal is to turn Grease Pencil strokes into character outlines.


= Tutorials =
= Tutorials =


Demonstration video: [https://www.youtube.com/watch?v=kuUk_mAEl6s Fast Character Modeling with the Skin Modifier in Blender]
Demonstration video: [https://www.youtube.com/watch?v=kuUk_mAEl6s Fast Character Modeling with the Skin Modifier in Blender]

Latest revision as of 04:00, 9 February 2025

Approach

A more recent option.

  1. Create a skeleton with vertices and edges, but not faces.
  2. Add the Mirror, Skin, and Subdivision Surface modifiers in that order.
  3. Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size
  4. Subdivide edges and repeat step 3 to refine the silhouette

Notes

The size of the skin at each vertex is based on the "Radius X" and "Radius Y" vertex data.

Scripting

MeshSkinVertex class and skin_vertices property are the keys to accessing skin vertex data.

The goal is to turn Grease Pencil strokes into character outlines.

Tutorials

Demonstration video: Fast Character Modeling with the Skin Modifier in Blender