Skin Character Creation: Revision history

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9 February 2025

  • curprev 04:0004:00, 9 February 2025Garrett talk contribs 929 bytes +365 No edit summary
  • curprev 03:3603:36, 9 February 2025Garrett talk contribs 564 bytes +564 Created page with "= Approach = A more recent option. # Create a skeleton with vertices and edges, but not faces. # Add the Mirror, Skin, and Subdivision Surface modifiers in that order. # Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size # Subdivide edges and repeat step 3 to refine the silhouette == Notes == The size of the skin at each vertex is based on the "Radius X" and "Radius Y" vertex data. = Tutorials = Demonstration video: [https://www.y..."