<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://chaosfrontier.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Garrett</id>
	<title>Chaos Frontier - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://chaosfrontier.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Garrett"/>
	<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Special:Contributions/Garrett"/>
	<updated>2026-04-28T15:35:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=78</id>
		<title>Blender Plugins</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=78"/>
		<updated>2025-04-04T05:41:15Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-ons and Extensions Marketplaces =&lt;br /&gt;
&lt;br /&gt;
* [https://blender-addons.org/ Blender Addons]&lt;br /&gt;
* [https://thefauxrogue.gumroad.com/l/ravage Ravage 2] - Layer based texturing&lt;br /&gt;
&lt;br /&gt;
= Grease Pencil =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/hand-drawn-line-generator?ref=110 Hand-Drawn Line Generator]&lt;br /&gt;
* [https://gakutada.gumroad.com/l/DeepPaint DeepPaint]&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/n-panel-sub-tabs?ref=247 N Panel Sub Tabs]&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/stylized-comp-master?ref=110&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/greeble-generator&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/procedural-crowds&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/polygen?ref=110&lt;br /&gt;
&lt;br /&gt;
https://extensions.blender.org/add-ons/ucupaint/&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=77</id>
		<title>Blender Plugins</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=77"/>
		<updated>2025-03-11T20:54:07Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-ons and Extensions Marketplaces =&lt;br /&gt;
&lt;br /&gt;
* [https://blender-addons.org/ Blender Addons]&lt;br /&gt;
* [https://thefauxrogue.gumroad.com/l/ravage Ravage 2] - Layer based texturing&lt;br /&gt;
&lt;br /&gt;
= Grease Pencil =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/hand-drawn-line-generator?ref=110 Hand-Drawn Line Generator]&lt;br /&gt;
* [https://gakutada.gumroad.com/l/DeepPaint DeepPaint]&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/n-panel-sub-tabs?ref=247 N Panel Sub Tabs]&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/stylized-comp-master?ref=110&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/greeble-generator&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/procedural-crowds&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/polygen?ref=110&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=76</id>
		<title>Blender Plugins</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=76"/>
		<updated>2025-03-10T00:27:00Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-ons and Extensions Marketplaces =&lt;br /&gt;
&lt;br /&gt;
* [https://blender-addons.org/ Blender Addons]&lt;br /&gt;
* [https://thefauxrogue.gumroad.com/l/ravage Ravage 2] - Layer based texturing&lt;br /&gt;
&lt;br /&gt;
= Grease Pencil =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/hand-drawn-line-generator?ref=110 Hand-Drawn Line Generator]&lt;br /&gt;
* [https://gakutada.gumroad.com/l/DeepPaint DeepPaint]&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/n-panel-sub-tabs?ref=247 N Panel Sub Tabs]&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/stylized-comp-master?ref=110&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/greeble-generator&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/procedural-crowds&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=75</id>
		<title>Blender Plugins</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=75"/>
		<updated>2025-02-26T12:44:46Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-ons and Extensions Marketplaces =&lt;br /&gt;
&lt;br /&gt;
* [https://blender-addons.org/ Blender Addons]&lt;br /&gt;
* [https://thefauxrogue.gumroad.com/l/ravage Ravage 2] - Layer based texturing&lt;br /&gt;
&lt;br /&gt;
= Grease Pencil =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/hand-drawn-line-generator?ref=110 Hand-Drawn Line Generator]&lt;br /&gt;
* [https://gakutada.gumroad.com/l/DeepPaint DeepPaint]&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/n-panel-sub-tabs?ref=247 N Panel Sub Tabs]&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/stylized-comp-master?ref=110&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/greeble-generator&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=74</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=74"/>
		<updated>2025-02-23T11:06:21Z</updated>

		<summary type="html">&lt;p&gt;Garrett: /* TODO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
== Character Design ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]] -- [[Environment Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
[[Text]]&lt;br /&gt;
&lt;br /&gt;
= Lighting, Materials, and Color =&lt;br /&gt;
&lt;br /&gt;
[[Color]] -- [[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]] -- [[Poses]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
== Visual Considerations ==&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
== Composition and Framing ==&lt;br /&gt;
&lt;br /&gt;
[[Comic Book Panels]] -- [[Fonts]]&lt;br /&gt;
&lt;br /&gt;
= Publishing =&lt;br /&gt;
&lt;br /&gt;
[[Printers]]&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_gg5Sdern2bn6wgfOh2xRrV8CwaVMIVBYvwSRfI6RCc/edit?gid=0#gid=0 Useful links for artists]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=NPR&amp;diff=73</id>
		<title>NPR</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=NPR&amp;diff=73"/>
		<updated>2025-02-11T04:27:41Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://pepeschoolland.gumroad.com/l/ibbls ClayPencil]&lt;br /&gt;
* [https://doublegum.notion.site/Documentation-_-3-Doh-109970fdd7904cbc99832757f2a336d2 Clay-Doh] - creating stop-motion with clay figures&lt;br /&gt;
* [https://blender-addons.org/npreevee/ NprEevee]&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
* [https://fotosketcher.com/ FotoSketcher]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=72</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=72"/>
		<updated>2025-02-11T00:53:11Z</updated>

		<summary type="html">&lt;p&gt;Garrett: /* Add-Ons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approaches =&lt;br /&gt;
&lt;br /&gt;
== Sculpt and Retopo ==&lt;br /&gt;
&lt;br /&gt;
The traditional approach for high-definition characters&lt;br /&gt;
&lt;br /&gt;
# Create some starting geometry&lt;br /&gt;
# Use the Sculpting tools e.g. Snake Hook to expand, contract, smooth, and extrude geometry, often with the Dyntopo option enabled&lt;br /&gt;
# Use [[Retopology]] to turn the final sculpt into a more manageable mesh by reducing the number of faces without losing the important details&lt;br /&gt;
&lt;br /&gt;
== Model and Subdivide ==&lt;br /&gt;
&lt;br /&gt;
A technique for creating low-poly characters or blocky/boxy characters.&lt;br /&gt;
&lt;br /&gt;
# Create geometry, e.g. a cylinder&lt;br /&gt;
# Add Mirror and Subdivision Surface modifiers to inflate the available geometry and balance the character&lt;br /&gt;
# In Edit mode, scale (S) and move (G) points around to match a desired silhouette&lt;br /&gt;
# Manually subdivide, then repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
== Skin ==&lt;br /&gt;
&lt;br /&gt;
More at [[Skin Character Creation]]&lt;br /&gt;
&lt;br /&gt;
A more recent option.&lt;br /&gt;
&lt;br /&gt;
# Create a skeleton with vertices and edges, but not faces.&lt;br /&gt;
# Add the Mirror, Skin, and Subdivision Surface modifiers in that order.&lt;br /&gt;
# Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size&lt;br /&gt;
# Subdivide edges and repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
Demonstration video: [https://www.youtube.com/watch?v=kuUk_mAEl6s Fast Character Modeling with the Skin Modifier in Blender]&lt;br /&gt;
&lt;br /&gt;
= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/adjustable-mannequin?ref=110 Adjustable Mannequin]&lt;br /&gt;
* [https://github.com/Upliner/CharMorph CharMorph]&lt;br /&gt;
* [https://blendermarket.com/products/figaro?ref=110 Figaro] - Figaro is a tool designed for creating base meshes for characters and creatures quickly and easily&lt;br /&gt;
* [https://blendermarket.com/products/humgen3d Human Generator Ultimate]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Skin_Character_Creation&amp;diff=71</id>
		<title>Skin Character Creation</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Skin_Character_Creation&amp;diff=71"/>
		<updated>2025-02-09T04:00:15Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approach =&lt;br /&gt;
A more recent option.&lt;br /&gt;
&lt;br /&gt;
# Create a skeleton with vertices and edges, but not faces.&lt;br /&gt;
# Add the Mirror, Skin, and Subdivision Surface modifiers in that order.&lt;br /&gt;
# Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size&lt;br /&gt;
# Subdivide edges and repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The size of the skin at each vertex is based on the &amp;quot;Radius X&amp;quot; and &amp;quot;Radius Y&amp;quot; vertex data.&lt;br /&gt;
&lt;br /&gt;
= Scripting =&lt;br /&gt;
&lt;br /&gt;
[https://docs.blender.org/api/current/bpy.types.MeshSkinVertex.html#bpy.types.MeshSkinVertex.radius MeshSkinVertex class] and&lt;br /&gt;
[https://docs.blender.org/api/current/bpy.types.Mesh.html#bpy.types.Mesh.skin_vertices skin_vertices property] are the keys to accessing skin vertex data.&lt;br /&gt;
&lt;br /&gt;
The goal is to turn Grease Pencil strokes into character outlines.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
Demonstration video: [https://www.youtube.com/watch?v=kuUk_mAEl6s Fast Character Modeling with the Skin Modifier in Blender]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Skin_Character_Creation&amp;diff=70</id>
		<title>Skin Character Creation</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Skin_Character_Creation&amp;diff=70"/>
		<updated>2025-02-09T03:36:16Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Approach = A more recent option.  # Create a skeleton with vertices and edges, but not faces. # Add the Mirror, Skin, and Subdivision Surface modifiers in that order. # Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size # Subdivide edges and repeat step 3 to refine the silhouette  == Notes ==  The size of the skin at each vertex is based on the &amp;quot;Radius X&amp;quot; and &amp;quot;Radius Y&amp;quot; vertex data.  = Tutorials =  Demonstration video: [https://www.y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approach =&lt;br /&gt;
A more recent option.&lt;br /&gt;
&lt;br /&gt;
# Create a skeleton with vertices and edges, but not faces.&lt;br /&gt;
# Add the Mirror, Skin, and Subdivision Surface modifiers in that order.&lt;br /&gt;
# Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size&lt;br /&gt;
# Subdivide edges and repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The size of the skin at each vertex is based on the &amp;quot;Radius X&amp;quot; and &amp;quot;Radius Y&amp;quot; vertex data.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
Demonstration video: [https://www.youtube.com/watch?v=kuUk_mAEl6s Fast Character Modeling with the Skin Modifier in Blender]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=69</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=69"/>
		<updated>2025-02-09T03:35:40Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approaches =&lt;br /&gt;
&lt;br /&gt;
== Sculpt and Retopo ==&lt;br /&gt;
&lt;br /&gt;
The traditional approach for high-definition characters&lt;br /&gt;
&lt;br /&gt;
# Create some starting geometry&lt;br /&gt;
# Use the Sculpting tools e.g. Snake Hook to expand, contract, smooth, and extrude geometry, often with the Dyntopo option enabled&lt;br /&gt;
# Use [[Retopology]] to turn the final sculpt into a more manageable mesh by reducing the number of faces without losing the important details&lt;br /&gt;
&lt;br /&gt;
== Model and Subdivide ==&lt;br /&gt;
&lt;br /&gt;
A technique for creating low-poly characters or blocky/boxy characters.&lt;br /&gt;
&lt;br /&gt;
# Create geometry, e.g. a cylinder&lt;br /&gt;
# Add Mirror and Subdivision Surface modifiers to inflate the available geometry and balance the character&lt;br /&gt;
# In Edit mode, scale (S) and move (G) points around to match a desired silhouette&lt;br /&gt;
# Manually subdivide, then repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
== Skin ==&lt;br /&gt;
&lt;br /&gt;
More at [[Skin Character Creation]]&lt;br /&gt;
&lt;br /&gt;
A more recent option.&lt;br /&gt;
&lt;br /&gt;
# Create a skeleton with vertices and edges, but not faces.&lt;br /&gt;
# Add the Mirror, Skin, and Subdivision Surface modifiers in that order.&lt;br /&gt;
# Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size&lt;br /&gt;
# Subdivide edges and repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
Demonstration video: [https://www.youtube.com/watch?v=kuUk_mAEl6s Fast Character Modeling with the Skin Modifier in Blender]&lt;br /&gt;
&lt;br /&gt;
= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/adjustable-mannequin?ref=110 Adjustable Mannequin]&lt;br /&gt;
* [https://github.com/Upliner/CharMorph CharMorph]&lt;br /&gt;
* [https://blendermarket.com/products/humgen3d Human Generator Ultimate]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Hard_Surface_Modeling&amp;diff=68</id>
		<title>Hard Surface Modeling</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Hard_Surface_Modeling&amp;diff=68"/>
		<updated>2025-02-06T10:24:24Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tutorials =&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=ynuGMQ2-AS4 Your first hard surface model in 5 minutes]&lt;br /&gt;
* [https://www.youtube.com/watch?v=nsTjnQ067sw Blender Hard-Surface Modeling Fundamentals]&lt;br /&gt;
&lt;br /&gt;
= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://www.kushirocg.com/gridmodeler Grid Modeler]&lt;br /&gt;
* [https://blendermarket.com/products/random-flow Random Flow] - a random mesh generator for adding greeble and creating sci-fi surfaces&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=67</id>
		<title>Sculpting</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=67"/>
		<updated>2025-02-06T10:10:35Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approach =&lt;br /&gt;
&lt;br /&gt;
Create a basic character outline through one of the [[Character Creation]] approaches. Then go to Sculpt Mode and perform these setup steps:&lt;br /&gt;
&lt;br /&gt;
* Click the Brush menu and check &amp;quot;Front Faces Only&amp;quot;&lt;br /&gt;
* Turn on X mirroring (if so desired)&lt;br /&gt;
* Use R to visually set the remesh size, or click the Remesh menu to set it there&lt;br /&gt;
&lt;br /&gt;
To perform sculpting:&lt;br /&gt;
&lt;br /&gt;
* Select the brush you want, then use F to adjust the radius and Shift-F to adjust the strength&lt;br /&gt;
* Zoom and rotate to the appropriate scale and location&lt;br /&gt;
* Apply the tool to your mesh&lt;br /&gt;
* Periodically use Control-R to remesh (or use a [[Retopology]] add-on)&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
== Frequently Used Brushes ==&lt;br /&gt;
&lt;br /&gt;
* Draw (D)&lt;br /&gt;
* Grab (G)&lt;br /&gt;
* Clay Strips&lt;br /&gt;
* Crease Polish&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
* To create eye sockets, you can invert Clay Strip to make gaps.&lt;br /&gt;
* To create a nose, the Snake Hook can be used. Then use Grab to adjust.&lt;br /&gt;
* The mouth can be made with a Crease brush, drawing a sort of mild M shape.&lt;br /&gt;
* Use Clay Strips to add bulbous shapes, like chin definition.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=JAr30Tyuhxo  How To Sculpt Eyes In Blender And Make It Look Stylized Yet Realistic]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=66</id>
		<title>Sculpting</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=66"/>
		<updated>2025-02-06T10:07:17Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approach =&lt;br /&gt;
&lt;br /&gt;
Create a basic character outline through one of the [[Character Creation]] approaches. Then go to Sculpt Mode and perform these setup steps:&lt;br /&gt;
&lt;br /&gt;
* Click the Brush menu and check &amp;quot;Front Faces Only&amp;quot;&lt;br /&gt;
* Turn on X mirroring (if so desired)&lt;br /&gt;
* Use R to visually set the remesh size, or click the Remesh menu to set it there&lt;br /&gt;
&lt;br /&gt;
To perform sculpting:&lt;br /&gt;
&lt;br /&gt;
* Select the brush you want, then use F to adjust the radius and Shift-F to adjust the strength&lt;br /&gt;
* Zoom and rotate to the appropriate scale and location&lt;br /&gt;
* Apply the tool to your mesh&lt;br /&gt;
* Periodically use Control-R to remesh (or use a [[Retopology]] add-on)&lt;br /&gt;
* Repeat&lt;br /&gt;
&lt;br /&gt;
== Frequently Used Brushes ==&lt;br /&gt;
&lt;br /&gt;
* Draw&lt;br /&gt;
* Grab&lt;br /&gt;
* Clay Strips&lt;br /&gt;
* Crease Polish&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
* To create eye sockets, you can invert Clay Strip to make gaps.&lt;br /&gt;
* To create a nose, the Snake Hook can be used. Then use Grab to adjust.&lt;br /&gt;
* The mouth can be made with a Crease brush, drawing a sort of mild M shape.&lt;br /&gt;
* Use Clay Strips to add bulbous shapes, like chin definition.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=JAr30Tyuhxo  How To Sculpt Eyes In Blender And Make It Look Stylized Yet Realistic]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Text&amp;diff=65</id>
		<title>Text</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Text&amp;diff=65"/>
		<updated>2025-02-01T09:44:12Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tutorials =&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oJFVeBoUa30 The SECRET to Perfect Blender Text in 60 Seconds]&lt;br /&gt;
* [https://www.youtube.com/watch?v=S3WJwsPk_mw The Right Way to fix Text Topology in Blender]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Text&amp;diff=64</id>
		<title>Text</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Text&amp;diff=64"/>
		<updated>2025-02-01T09:42:54Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Tutorials =  * [https://www.youtube.com/watch?v=oJFVeBoUa30 The SECRET to Perfect Blender Text in 60 Seconds]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tutorials =&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=oJFVeBoUa30 The SECRET to Perfect Blender Text in 60 Seconds]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=63</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=63"/>
		<updated>2025-02-01T09:42:29Z</updated>

		<summary type="html">&lt;p&gt;Garrett: /* Geometry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
== Character Design ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]] -- [[Environment Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
[[Text]]&lt;br /&gt;
&lt;br /&gt;
= Lighting, Materials, and Color =&lt;br /&gt;
&lt;br /&gt;
[[Color]] -- [[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]] -- [[Poses]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
== Visual Considerations ==&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
== Composition and Framing ==&lt;br /&gt;
&lt;br /&gt;
[[Comic Book Panels]] -- [[Fonts]]&lt;br /&gt;
&lt;br /&gt;
= Publishing =&lt;br /&gt;
&lt;br /&gt;
[[Printers]]&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=62</id>
		<title>Sculpting</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=62"/>
		<updated>2025-01-29T07:46:19Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approach =&lt;br /&gt;
&lt;br /&gt;
Create a basic character outline through one of the [[Character Creation]] approaches. Then go to Sculpt Mode and perform these setup steps:&lt;br /&gt;
&lt;br /&gt;
* Click the Brush menu and check Front Faces Only&lt;br /&gt;
* Turn on X mirroring (if so desired)&lt;br /&gt;
* Use R to visually set the remesh size, or click the Remesh menu to set it there&lt;br /&gt;
&lt;br /&gt;
To perform sculpting:&lt;br /&gt;
&lt;br /&gt;
* Select the brush you want, then use F to adjust the radius and Shift-F to adjust the strength&lt;br /&gt;
* Apply the tool to your mesh&lt;br /&gt;
* Periodically use Control-R to remesh (or use a [[Retopology]] add-on)&lt;br /&gt;
&lt;br /&gt;
== Frequently Used Brushes ==&lt;br /&gt;
&lt;br /&gt;
* Draw&lt;br /&gt;
* Grab&lt;br /&gt;
* Clay Strips&lt;br /&gt;
* Crease Polish&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
* To create eye sockets, you can invert Clay Strip to make gaps.&lt;br /&gt;
* To create a nose, the Snake Hook can be used. Then use Grab to adjust.&lt;br /&gt;
* The mouth can be made with a Crease brush, drawing a sort of mild M shape.&lt;br /&gt;
* Use Clay Strips to add bulbous shapes, like chin definition.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=JAr30Tyuhxo  How To Sculpt Eyes In Blender And Make It Look Stylized Yet Realistic]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=61</id>
		<title>Sculpting</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=61"/>
		<updated>2025-01-29T07:45:36Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approach =&lt;br /&gt;
&lt;br /&gt;
Create a basic character outline through one of the [[Character Creation]] approaches. Then go to Sculpt Mode and perform these setup steps:&lt;br /&gt;
&lt;br /&gt;
* Click the Brush menu and check Front Faces Only&lt;br /&gt;
* Turn on X mirroring (if so desired)&lt;br /&gt;
* Use R to visually set the remesh size, or click the Remesh menu to set it there&lt;br /&gt;
&lt;br /&gt;
To perform sculpting:&lt;br /&gt;
&lt;br /&gt;
* Select the brush you want, then use F to adjust the radius and Shift-F to adjust the strength&lt;br /&gt;
* Apply the tool to your mesh&lt;br /&gt;
* Periodically use Control-R to remesh (or use a [[Retopology]] add-on)&lt;br /&gt;
&lt;br /&gt;
== Frequently Used Brushes ==&lt;br /&gt;
&lt;br /&gt;
* Draw&lt;br /&gt;
* Grab&lt;br /&gt;
* Clay Strips&lt;br /&gt;
* Crease Polish&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
* To create eye sockets, you can invert Clay Strip to make gaps.&lt;br /&gt;
* To create a nose, the Snake Hook can be used. Then use Grab to adjust.&lt;br /&gt;
* The mouth can be made with a Crease brush, drawing a sort of mild M shape.&lt;br /&gt;
* Use Clay Strips to add bulbous shapes, like chin definition.&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=60</id>
		<title>Sculpting</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Sculpting&amp;diff=60"/>
		<updated>2025-01-29T07:34:25Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Approach =  Create a basic character outline through one of the Character Creation approaches. Then go to Sculpt Mode and perform these setup steps:  * Click the Brush menu and check Front Faces Only * Turn on X mirroring (if so desired) * Use R to visually set the remesh size, or click the Remesh menu to set it there  To perform sculpting:  * Select the brush you want, then use F to adjust the radius and Shift-F to adjust the strength * Apply the tool to your mesh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approach =&lt;br /&gt;
&lt;br /&gt;
Create a basic character outline through one of the [[Character Creation]] approaches. Then go to Sculpt Mode and perform these setup steps:&lt;br /&gt;
&lt;br /&gt;
* Click the Brush menu and check Front Faces Only&lt;br /&gt;
* Turn on X mirroring (if so desired)&lt;br /&gt;
* Use R to visually set the remesh size, or click the Remesh menu to set it there&lt;br /&gt;
&lt;br /&gt;
To perform sculpting:&lt;br /&gt;
&lt;br /&gt;
* Select the brush you want, then use F to adjust the radius and Shift-F to adjust the strength&lt;br /&gt;
* Apply the tool to your mesh&lt;br /&gt;
* Periodically use Control-R to remesh (or use a [[Retopology]] add-on)&lt;br /&gt;
&lt;br /&gt;
== Frequently Used Brushes ==&lt;br /&gt;
&lt;br /&gt;
* Draw&lt;br /&gt;
* Grab&lt;br /&gt;
* Clay Strips&lt;br /&gt;
* Crease Polish&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Fonts&amp;diff=59</id>
		<title>Fonts</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Fonts&amp;diff=59"/>
		<updated>2025-01-29T00:19:09Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Websites =&lt;br /&gt;
&lt;br /&gt;
* [https://blambot.com/ Blambot] - Blambot has provided lettering and design for virtually every major publisher: Marvel Comics, DC Comics, Dark Horse Comics, Image Comics, Oni Press, and more.&lt;br /&gt;
* [https://mangafonts.carrd.co/ MangaFonts] - For matching typefaces to translated manga they are used in/getting a feel for what a typeface looks like when used.&lt;br /&gt;
* [https://github.com/saraoswald/lettering-tutorials/wiki/Fonts Lettering Tutorials: Fonts] - Just a whole bunch of info about fonts, their uses, placement, and other lettering info.&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Motion_Capture&amp;diff=58</id>
		<title>Motion Capture</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Motion_Capture&amp;diff=58"/>
		<updated>2025-01-28T23:59:12Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/cgtinker/BlendArMocap BlendArMocap] - discontinued&lt;br /&gt;
* [https://github.com/cgtinker/blendartrack BlendArTrack] - discontinued&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
* [https://apps.apple.com/us/app/camtrackar/id1502545167 CamTrackAR]&lt;br /&gt;
** [https://www.cgchannel.com/2020/08/camtrackar-exports-3d-camera-tracks-to-blender-for-free/ Using CamTrackAR with Blender]&lt;br /&gt;
* [https://github.com/TrackLab/ViRe ViRe] - motion capture with VR controllers&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Compositing&amp;diff=57</id>
		<title>Compositing</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Compositing&amp;diff=57"/>
		<updated>2025-01-28T23:01:59Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tutorials =&lt;br /&gt;
&lt;br /&gt;
* [https://youtu.be/vtdczoXVyvQ  Render like a professional in Blender (ACES, View Layers, Passes)]&lt;br /&gt;
&lt;br /&gt;
= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/autosmear?ref=110 AutoSmear]&lt;br /&gt;
* [https://blendermarket.com/products/compositor-paint Compositor Paint]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=56</id>
		<title>Blender Plugins</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=56"/>
		<updated>2025-01-25T21:11:54Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-ons and Extensions Marketplaces =&lt;br /&gt;
&lt;br /&gt;
* [https://blender-addons.org/ Blender Addons]&lt;br /&gt;
&lt;br /&gt;
* [https://thefauxrogue.gumroad.com/l/ravage Ravage 2] - Layer based texturing&lt;br /&gt;
&lt;br /&gt;
= Grease Pencil =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/hand-drawn-line-generator?ref=110 Hand-Drawn Line Generator]&lt;br /&gt;
* [https://gakutada.gumroad.com/l/DeepPaint DeepPaint]&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/n-panel-sub-tabs?ref=247 N Panel Sub Tabs]&lt;br /&gt;
&lt;br /&gt;
https://blendermarket.com/products/stylized-comp-master?ref=110&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Shaders&amp;diff=55</id>
		<title>Shaders</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Shaders&amp;diff=55"/>
		<updated>2025-01-25T13:33:06Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/stylizedshaders Stylized Shaders]&lt;br /&gt;
* HoYoVerse - to make characters that look like Genshin Impact or Honkai Star Rail&lt;br /&gt;
** [https://github.com/festivities/Blender-miHoYo-Shaders HoYoverse Shaders for Blender/Goo Engine 3.3 and above]&lt;br /&gt;
** [https://github.com/michael-gh1/Addons-And-Tools-For-Blender-miHoYo-Shaders Blender Addons and Tools for HoYoverse Shaders]&lt;br /&gt;
* [https://github.com/taro8/blender-90s-anime-shader 90&#039;s Anime Shader]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Shaders&amp;diff=54</id>
		<title>Shaders</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Shaders&amp;diff=54"/>
		<updated>2025-01-25T13:30:25Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/stylizedshaders Stylized Shaders]&lt;br /&gt;
* HoYoVerse - to make characters that look like Genshin Impact or Honkai Star Rail&lt;br /&gt;
** [https://github.com/festivities/Blender-miHoYo-Shaders HoYoverse Shaders for Blender/Goo Engine 3.3 and above]&lt;br /&gt;
** [https://github.com/michael-gh1/Addons-And-Tools-For-Blender-miHoYo-Shaders Blender Addons and Tools for HoYoverse Shaders]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Shaders&amp;diff=53</id>
		<title>Shaders</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Shaders&amp;diff=53"/>
		<updated>2025-01-25T13:30:15Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/stylizedshaders Stylized Shaders]&lt;br /&gt;
* HoYoVerse - to make characters that look like Genshin Impact or Honkai Star Rail&lt;br /&gt;
  * [https://github.com/festivities/Blender-miHoYo-Shaders HoYoverse Shaders for Blender/Goo Engine 3.3 and above]&lt;br /&gt;
  * [https://github.com/michael-gh1/Addons-And-Tools-For-Blender-miHoYo-Shaders Blender Addons and Tools for HoYoverse Shaders]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Shaders&amp;diff=52</id>
		<title>Shaders</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Shaders&amp;diff=52"/>
		<updated>2025-01-25T13:26:29Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/stylizedshaders Stylized Shaders]&lt;br /&gt;
* [https://github.com/michael-gh1/Addons-And-Tools-For-Blender-miHoYo-Shaders Blender Addons and Tools for HoYoverse Shaders] - to make characters that look like Genshin Impact or Honkai Star Rail&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Color&amp;diff=51</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Color&amp;diff=51"/>
		<updated>2025-01-25T13:25:25Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Specifics =  * [https://www.color-hex.com/color-palette/4778 Anime skin color palette]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Specifics =&lt;br /&gt;
&lt;br /&gt;
* [https://www.color-hex.com/color-palette/4778 Anime skin color palette]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=50</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=50"/>
		<updated>2025-01-25T13:25:02Z</updated>

		<summary type="html">&lt;p&gt;Garrett: /* Lighting and Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
== Character Design ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]] -- [[Environment Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
= Lighting, Materials, and Color =&lt;br /&gt;
&lt;br /&gt;
[[Color]] -- [[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]] -- [[Poses]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
== Visual Considerations ==&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
== Composition and Framing ==&lt;br /&gt;
&lt;br /&gt;
[[Comic Book Panels]] -- [[Fonts]]&lt;br /&gt;
&lt;br /&gt;
= Publishing =&lt;br /&gt;
&lt;br /&gt;
[[Printers]]&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Printers&amp;diff=49</id>
		<title>Printers</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Printers&amp;diff=49"/>
		<updated>2025-01-25T13:24:21Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Websites =  * [https://www.lulu.com/create/comic-books Lulu] - Custom comic book printing with international shipping! Self-publish your comic for free and bring your characters to life with rich color printing, including inside cover printing.  * [https://printninja.com/printing-resource-center/book-game-industry-standards/comic-book-dimensions/design-a-modern-comic-book/ PrintNinja] - PrintNinja recommends following these guidelines to design a modern comic book.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Websites =&lt;br /&gt;
&lt;br /&gt;
* [https://www.lulu.com/create/comic-books Lulu] - Custom comic book printing with international shipping! Self-publish your comic for free and bring your characters to life with rich color printing, including inside cover printing. &lt;br /&gt;
* [https://printninja.com/printing-resource-center/book-game-industry-standards/comic-book-dimensions/design-a-modern-comic-book/ PrintNinja] - PrintNinja recommends following these guidelines to design a modern comic book.&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=48</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=48"/>
		<updated>2025-01-25T13:23:42Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
== Character Design ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]] -- [[Environment Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
= Lighting and Materials =&lt;br /&gt;
&lt;br /&gt;
[[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]] -- [[Poses]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
== Visual Considerations ==&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
== Composition and Framing ==&lt;br /&gt;
&lt;br /&gt;
[[Comic Book Panels]] -- [[Fonts]]&lt;br /&gt;
&lt;br /&gt;
= Publishing =&lt;br /&gt;
&lt;br /&gt;
[[Printers]]&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=NPR&amp;diff=47</id>
		<title>NPR</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=NPR&amp;diff=47"/>
		<updated>2025-01-25T13:23:20Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://doublegum.notion.site/Documentation-_-3-Doh-109970fdd7904cbc99832757f2a336d2 Clay-Doh] - creating stop-motion with clay figures&lt;br /&gt;
* [https://blender-addons.org/npreevee/ NprEevee]&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
* [https://fotosketcher.com/ FotoSketcher]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Fonts&amp;diff=46</id>
		<title>Fonts</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Fonts&amp;diff=46"/>
		<updated>2025-01-25T13:22:47Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Websites =  * [https://blambot.com/ Blambot] - Blambot has provided lettering and design for virtually every major publisher: Marvel Comics, DC Comics, Dark Horse Comics, Image Comics, Oni Press, and more.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Websites =&lt;br /&gt;
&lt;br /&gt;
* [https://blambot.com/ Blambot] - Blambot has provided lettering and design for virtually every major publisher: Marvel Comics, DC Comics, Dark Horse Comics, Image Comics, Oni Press, and more.&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=45</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=45"/>
		<updated>2025-01-25T13:22:25Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
== Character Design ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]] -- [[Environment Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
= Lighting and Materials =&lt;br /&gt;
&lt;br /&gt;
[[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]] -- [[Poses]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
== Visual Considerations ==&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
== Composition and Framing ==&lt;br /&gt;
&lt;br /&gt;
[[Comic Book Panels]] -- [[Fonts]]&lt;br /&gt;
&lt;br /&gt;
= Publishing =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Comic_Book_Panels&amp;diff=44</id>
		<title>Comic Book Panels</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Comic_Book_Panels&amp;diff=44"/>
		<updated>2025-01-25T13:22:00Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Websites =  * [https://comicsdevices.com/forepanel-backpanel-inset/ Comics Devices: Forepanel, Backpanel and Inset]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Websites =&lt;br /&gt;
&lt;br /&gt;
* [https://comicsdevices.com/forepanel-backpanel-inset/ Comics Devices: Forepanel, Backpanel and Inset]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=43</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=43"/>
		<updated>2025-01-25T13:21:43Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
== Character Design ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]] -- [[Environment Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
= Lighting and Materials =&lt;br /&gt;
&lt;br /&gt;
[[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]] -- [[Poses]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
== Visual Considerations ==&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
== Composition and Framing ==&lt;br /&gt;
&lt;br /&gt;
[[Comic Book Panels]]&lt;br /&gt;
&lt;br /&gt;
= Publishing =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Retopology&amp;diff=42</id>
		<title>Retopology</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Retopology&amp;diff=42"/>
		<updated>2025-01-25T13:20:43Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approaches =&lt;br /&gt;
&lt;br /&gt;
== Automatic ==&lt;br /&gt;
&lt;br /&gt;
Demonstration video: [https://www.youtube.com/watch?v=CviZw41IbMg The ULTIMATE Automatic Retopology Guide for Blender!]&lt;br /&gt;
&lt;br /&gt;
= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://docs.retopoflow.com/ Retopoflow] - sketch-based retopology tool&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=41</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=41"/>
		<updated>2025-01-25T13:19:43Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approaches =&lt;br /&gt;
&lt;br /&gt;
== Sculpt and Retopo ==&lt;br /&gt;
&lt;br /&gt;
The traditional approach for high-definition characters&lt;br /&gt;
&lt;br /&gt;
# Create some starting geometry&lt;br /&gt;
# Use the Sculpting tools e.g. Snake Hook to expand, contract, smooth, and extrude geometry, often with the Dyntopo option enabled&lt;br /&gt;
# Use [[Retopology]] to turn the final sculpt into a more manageable mesh by reducing the number of faces without losing the important details&lt;br /&gt;
&lt;br /&gt;
== Model and Subdivide ==&lt;br /&gt;
&lt;br /&gt;
A technique for creating low-poly characters or blocky/boxy characters.&lt;br /&gt;
&lt;br /&gt;
# Create geometry, e.g. a cylinder&lt;br /&gt;
# Add Mirror and Subdivision Surface modifiers to inflate the available geometry and balance the character&lt;br /&gt;
# In Edit mode, scale (S) and move (G) points around to match a desired silhouette&lt;br /&gt;
# Manually subdivide, then repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
== Skin ==&lt;br /&gt;
&lt;br /&gt;
A more recent option.&lt;br /&gt;
&lt;br /&gt;
# Create a skeleton with vertices and edges, but not faces.&lt;br /&gt;
# Add the Mirror, Skin, and Subdivision Surface modifiers in that order.&lt;br /&gt;
# Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size&lt;br /&gt;
# Subdivide edges and repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
Demonstration video: [https://www.youtube.com/watch?v=kuUk_mAEl6s Fast Character Modeling with the Skin Modifier in Blender]&lt;br /&gt;
&lt;br /&gt;
= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/adjustable-mannequin?ref=110 Adjustable Mannequin]&lt;br /&gt;
* [https://github.com/Upliner/CharMorph CharMorph]&lt;br /&gt;
* [https://blendermarket.com/products/humgen3d Human Generator Ultimate]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Poses&amp;diff=40</id>
		<title>Poses</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Poses&amp;diff=40"/>
		<updated>2025-01-24T23:02:15Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/adjustable-mannequin?ref=110 Adjustable Mannequin]&lt;br /&gt;
&lt;br /&gt;
= Websites =&lt;br /&gt;
&lt;br /&gt;
* [https://www.thedrawingsource.com/figure-drawing-proportions.html 7 Figure Drawing Proportions to Know]&lt;br /&gt;
* [https://design.tutsplus.com/articles/human-anatomy-fundamentals-basic-body-proportions--vector-18254 Human Anatomy Fundamentals]&lt;br /&gt;
* [https://www.mixamo.com/ Mixamo] - download animation or auto-rig a character&lt;br /&gt;
* [https://www.posemaniacs.com/ POSEMANIACS]&lt;br /&gt;
* [http://www.thedrawingwebsite.com/beginners-drawing/ THE Drawing Website - How Drawing is like Kung Fu]&lt;br /&gt;
* [http://www.thedrawingwebsite.com/?s=Bruce%20timm%20style THE Drawing Website - Bruce Timm&#039;s art style] - poses and proportions for Bruce Timm&#039;s work&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=39</id>
		<title>Blender Plugins</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Blender_Plugins&amp;diff=39"/>
		<updated>2025-01-24T23:01:29Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-ons and Extensions Marketplaces =&lt;br /&gt;
&lt;br /&gt;
* [https://blender-addons.org/ Blender Addons]&lt;br /&gt;
&lt;br /&gt;
* [https://thefauxrogue.gumroad.com/l/ravage Ravage 2] - Layer based texturing&lt;br /&gt;
&lt;br /&gt;
= Grease Pencil =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/hand-drawn-line-generator?ref=110 Hand-Drawn Line Generator]&lt;br /&gt;
* [https://gakutada.gumroad.com/l/DeepPaint DeepPaint]&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/n-panel-sub-tabs?ref=247 N Panel Sub Tabs]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Environment_Modeling&amp;diff=38</id>
		<title>Environment Modeling</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Environment_Modeling&amp;diff=38"/>
		<updated>2025-01-24T23:01:03Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Add-Ons =  * [https://prochitecture.gumroad.com/l/blender-osm Blender OSM] - Open Source Maps data * [https://paveloliva.gumroad.com/l/buildify Buildify] * [https://perspective-plotter.readthedocs.io/en/latest/index.html Perspective Plotter]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://prochitecture.gumroad.com/l/blender-osm Blender OSM] - Open Source Maps data&lt;br /&gt;
* [https://paveloliva.gumroad.com/l/buildify Buildify]&lt;br /&gt;
* [https://perspective-plotter.readthedocs.io/en/latest/index.html Perspective Plotter]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=37</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=37"/>
		<updated>2025-01-24T22:59:53Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
== Character Design ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]] -- [[Environment Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
= Lighting and Materials =&lt;br /&gt;
&lt;br /&gt;
[[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]] -- [[Poses]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=36</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=36"/>
		<updated>2025-01-24T21:07:54Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
== Character Design ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
= Lighting and Materials =&lt;br /&gt;
&lt;br /&gt;
[[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]] -- [[Poses]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Poses&amp;diff=35</id>
		<title>Poses</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Poses&amp;diff=35"/>
		<updated>2025-01-24T21:07:40Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Websites =  * [https://www.thedrawingsource.com/figure-drawing-proportions.html 7 Figure Drawing Proportions to Know] * [https://design.tutsplus.com/articles/human-anatomy-fundamentals-basic-body-proportions--vector-18254 Human Anatomy Fundamentals] * [https://www.mixamo.com/ Mixamo] - download animation or auto-rig a character * [https://www.posemaniacs.com/ POSEMANIACS] * [http://www.thedrawingwebsite.com/beginners-drawing/ THE Drawing Website - How Drawing is like K...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Websites =&lt;br /&gt;
&lt;br /&gt;
* [https://www.thedrawingsource.com/figure-drawing-proportions.html 7 Figure Drawing Proportions to Know]&lt;br /&gt;
* [https://design.tutsplus.com/articles/human-anatomy-fundamentals-basic-body-proportions--vector-18254 Human Anatomy Fundamentals]&lt;br /&gt;
* [https://www.mixamo.com/ Mixamo] - download animation or auto-rig a character&lt;br /&gt;
* [https://www.posemaniacs.com/ POSEMANIACS]&lt;br /&gt;
* [http://www.thedrawingwebsite.com/beginners-drawing/ THE Drawing Website - How Drawing is like Kung Fu]&lt;br /&gt;
* [http://www.thedrawingwebsite.com/?s=Bruce%20timm%20style THE Drawing Website - Bruce Timm&#039;s art style] - poses and proportions for Bruce Timm&#039;s work&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=34</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=34"/>
		<updated>2025-01-24T21:04:46Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
== Character Design ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]] -- [[Poses]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
= Lighting and Materials =&lt;br /&gt;
&lt;br /&gt;
[[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Line_Art&amp;diff=33</id>
		<title>Line Art</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Line_Art&amp;diff=33"/>
		<updated>2025-01-24T21:04:12Z</updated>

		<summary type="html">&lt;p&gt;Garrett: Created page with &amp;quot;= Approaches =  * Solidify and Flip Normals * Freestyle&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approaches =&lt;br /&gt;
&lt;br /&gt;
* Solidify and Flip Normals&lt;br /&gt;
* Freestyle&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=32</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Main_Page&amp;diff=32"/>
		<updated>2025-01-24T21:03:37Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Geometry =&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Surface Modeling]] -- [[2D Modeling]]&lt;br /&gt;
&lt;br /&gt;
== Sculpting ==&lt;br /&gt;
&lt;br /&gt;
[[Sculpting]] -- [[Retopology]]&lt;br /&gt;
&lt;br /&gt;
= Lighting and Materials =&lt;br /&gt;
&lt;br /&gt;
[[Lighting]] -- [[Materials]] -- [[Shaders]]&lt;br /&gt;
&lt;br /&gt;
= Animation =&lt;br /&gt;
&lt;br /&gt;
[[Rigging]] -- [[Motion Capture]]&lt;br /&gt;
&lt;br /&gt;
= Rendering =&lt;br /&gt;
&lt;br /&gt;
[[Compositing]] -- [[Camera]] -- [[Line Art]] -- [[NPR]]&lt;br /&gt;
&lt;br /&gt;
= TODO =&lt;br /&gt;
&lt;br /&gt;
* [[Blender Plugins]]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=NPR&amp;diff=31</id>
		<title>NPR</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=NPR&amp;diff=31"/>
		<updated>2025-01-24T21:03:11Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://doublegum.notion.site/Documentation-_-3-Doh-109970fdd7904cbc99832757f2a336d2 Clay-Doh] - creating stop-motion with clay figures&lt;br /&gt;
* [https://blender-addons.org/npreevee/ NprEevee]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=30</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=30"/>
		<updated>2025-01-24T20:55:11Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approaches =&lt;br /&gt;
&lt;br /&gt;
== Sculpt and Retopo ==&lt;br /&gt;
&lt;br /&gt;
The traditional approach for high-definition characters&lt;br /&gt;
&lt;br /&gt;
# Create some starting geometry&lt;br /&gt;
# Use the Sculpting tools e.g. Snake Hook to expand, contract, smooth, and extrude geometry, often with the Dyntopo option enabled&lt;br /&gt;
# Use [[Retopology]] to turn the final sculpt into a more manageable mesh by reducing the number of faces without losing the important details&lt;br /&gt;
&lt;br /&gt;
== Model and Subdivide ==&lt;br /&gt;
&lt;br /&gt;
A technique for creating low-poly characters or blocky/boxy characters.&lt;br /&gt;
&lt;br /&gt;
# Create geometry, e.g. a cylinder&lt;br /&gt;
# Add Mirror and Subdivision Surface modifiers to inflate the available geometry and balance the character&lt;br /&gt;
# In Edit mode, scale (S) and move (G) points around to match a desired silhouette&lt;br /&gt;
# Manually subdivide, then repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
== Skin ==&lt;br /&gt;
&lt;br /&gt;
A more recent option.&lt;br /&gt;
&lt;br /&gt;
# Create a skeleton with vertices and edges, but not faces.&lt;br /&gt;
# Add the Mirror, Skin, and Subdivision Surface modifiers in that order.&lt;br /&gt;
# Select vertices and use Mesh - Transform - Resize (Control-A) to control the skin size&lt;br /&gt;
# Subdivide edges and repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/adjustable-mannequin?ref=110 Adjustable Mannequin]&lt;br /&gt;
* [https://github.com/Upliner/CharMorph CharMorph]&lt;br /&gt;
* [https://blendermarket.com/products/humgen3d Human Generator Ultimate]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
	<entry>
		<id>http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=29</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="http://chaosfrontier.org/index.php?title=Character_Creation&amp;diff=29"/>
		<updated>2025-01-24T20:54:46Z</updated>

		<summary type="html">&lt;p&gt;Garrett: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Approaches =&lt;br /&gt;
&lt;br /&gt;
== Sculpt and Retopo ==&lt;br /&gt;
&lt;br /&gt;
The traditional approach for high-definition characters&lt;br /&gt;
&lt;br /&gt;
# Create some starting geometry&lt;br /&gt;
# Use the Sculpting tools e.g. Snake Hook to expand, contract, smooth, and extrude geometry, often with the Dyntopo option enabled&lt;br /&gt;
# Use [[Retopology]] to turn the final sculpt into a more manageable mesh by reducing the number of faces without losing the important details&lt;br /&gt;
&lt;br /&gt;
== Model and Subdivide ==&lt;br /&gt;
&lt;br /&gt;
A technique for creating low-poly characters or blocky/boxy characters.&lt;br /&gt;
&lt;br /&gt;
# Create geometry, e.g. a cylinder&lt;br /&gt;
# Add Mirror and Subdivision Surface modifiers to inflate the available geometry and balance the character&lt;br /&gt;
# In Edit mode, scale (S) and move (G) points around to match a desired silhouette&lt;br /&gt;
# Manually subdivide, then repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
== Skin ==&lt;br /&gt;
&lt;br /&gt;
A more recent option.&lt;br /&gt;
&lt;br /&gt;
# Create a skeleton with vertices and edges, but not faces.&lt;br /&gt;
# Add the Mirror, Skin, and Subdivision Surface modifiers in that order.&lt;br /&gt;
# Select vertices and use Control-A to control the skin size&lt;br /&gt;
# Subdivide edges and repeat step 3 to refine the silhouette&lt;br /&gt;
&lt;br /&gt;
= Add-Ons =&lt;br /&gt;
&lt;br /&gt;
* [https://blendermarket.com/products/adjustable-mannequin?ref=110 Adjustable Mannequin]&lt;br /&gt;
* [https://github.com/Upliner/CharMorph CharMorph]&lt;br /&gt;
* [https://blendermarket.com/products/humgen3d Human Generator Ultimate]&lt;/div&gt;</summary>
		<author><name>Garrett</name></author>
	</entry>
</feed>